Saturday, February 25, 2017

Lolita 52 Challenge: How Satisfied I am with my Current Wardrobe


Hello everyone! Today I'm back with another topic from the Lolita 52 Challenge: How satisfied I am with my current wardrobe. Let's get started!




 So I kinda waited to write this until a few weeks prior to it posting to make sure I wouldn't have to entirely rewrite it a few months down the road. So you can reasonably assume that this post is up to date for the time being as I have zero money to spend on wardrobe additions right now... Currently, I feel like I have a pretty good base wardrobe in Lolita and J-fashion. I have enough pieces I could probably put together a different Lolita outfit for every day of the week and still have each one be somewhat unique (a challenge I've considered to be a good goal for a basic Lolita wardrobe). As for J-fashion, I've been able to put together two weeks worth of outfits in the past and I know that I could easily do the same now as well. So for workability, I feel my wardrobe's in pretty good shape.




 In terms of items I don't know how to coordinate and pieces that don't suit my style anymore, I did a bit of a closet cleanout several months ago with my Gothic clothing and realized I didn't want to wear the majority of it anymore. I still have some pieces I'm dithering over and some I've yet to reassess for both J-fashion and other styles. I also have a lot of fabric and half-made pieces lying around my crafting area waiting for me to get back to sewing that I need to assess if they're still something I want to make and own.


 I still have a plan of items I wish to add to my wardrobe, but I feel like I have a fairly decent basic wardrobe that's lacking a little bit in cold weather items such as gloves and tights. I would like to add more to my Lolita and Fairy Kei wardrobes so I can have more variety to work with and have less similar looking outfits or having to change clothing plans because both of my cutsews are in the hamper all the time. So I'm generally happy with my current wardrobe, but still want to add a lot more pieces to it.


Do you feel satisfied with where your wardrobe, J-fashion or otherwise, is at? Or is it a huge mess that you can't wear any of? Let me know in the comments!




Go like and follow me on Facebook: facebook.com/CelesteChoCho
Subscribe to me on Youtube: WatashiWaChoCho
Peruse my wares: animelolitacouture.storenvy.com

Saturday, February 18, 2017

Game Reviews: Age of Ishtaria


Hello everyone! As promised, now it's time for a review of Age of Ishtaria! If you haven't already, be sure to check out my side-by-side comparison of Spirit Stones and Ishtaria as well as last week's review of Spirit Stones.




 As with last week, I'll be giving an overview of the game so you don't have to read through the massive comparison post to know what the game's like. Age of Ishtaria is a card-collecting battle game with a fantasy based storyline. You have two different types of stamina that limit gameplay as well as different types of currency to improve your gameplay, one of which can be bought with real world money. The main aspects of the game are events (of which there are multiple types), battles, quests, and card powering-up and trading. Every week there is a new event and there is a main storyline series of quests as well as event quests and harder quests for big prizes. Since I want to focus more on reviewing the game as opposed to the in-depth details, I'll leave game description at this and we'll move onto what I like about Ishtaria.


 One of my favorite aspects of Age of Ishtaria is collecting all of the cards I can, all of which have beautiful artwork. There are plenty of ways to get cards in the game that don't involve spending real world money, so I have a fairly good sized collection so far, which makes me really happy. Gameplay itself is also very nice and has lovely graphics throughout all aspects, from quests to battles, events to Nightmare Rift, etc. One of the things I like the most about Age of Ishtaria is how responsive and communicative their staff are. While I haven't had to personally contact them, I regularly see posts notifying when updates will be made (usually once a week when the event changes) as well as after detailing what was updated. I also regularly see notifications about typos or glitches that were corrected as well as that an apology gift is being sent out to all players who log in within a certain timeframe, whether they were affected by the problem or not. I really like seeing that so much effort is being put into this game and I love seeing the new cards and events that come out every week (even if it does mean I have even more cards to collect to have a complete collection).


 For dislikes about Ishtaria, I don't really have any. Obviously there are aspects that frustrate me (like a boss that's extremely difficult to defeat or skills not activating as often as wanted), but these are all a part of the game that makes it more challenging and unique. Just like you wouldn't expect GLaDOS to give you cake after the first level, I don't expect every quest in Ishtaria to be super easy (though I do like it when all the stars align and I get a 300% bonus rating). If I had to criticize anything about Age of Ishtaria, it would be that there aren't more details about unions in their in-game FAQ. I'm still figuring out what exactly unions are for as I go along as well as how to obtain the currency that allows you to upgrade the design of your union. Also, I am not a huge fan of everything downloading as you go to use it instead of when the game is first downloaded and installed, but I don't mind it too much as it helps reduce the amount of time to download the game and allows you to choose what you want to download and when, so you can wait to play or view certain aspects until you're connected to Wi-Fi (although it's hard waiting sometimes).


 Overall, I would highly recommend Age of Ishtaria to anyone who likes fantasy or collecting games as well as anime-themed graphics.


Have you played Age of Ishtaria before? Are you thinking of playing it now? Let me know in the comments!




Go like and follow me on Facebook: facebook.com/CelesteChoCho
Subscribe to me on Youtube: WatashiWaChoCho
See my shameless spamming: @ChoChoButterfly
Peruse my wares: animelolitacouture.storenvy.com

Saturday, February 11, 2017

Game Reviews: Spirit Stones

Hello everyone! As promised in last week's post, I'm going to be reviewing Spirit Stones and Age of Ishtaria. This week, Spirit Stones.






 Since last week's article is verrrrry long, I'm going to do a quick rundown of what Spirit Stones is for anyone who doesn't want to know all of the details. Spirit Stones is a turn-based, card collecting puzzle game with a fantasy based storyline. You collect and power-up cards to fight monsters and complete quests to progress the storyline. It limits how much you can play with different types of stamina and offers more difficult dungeons, big bosses that everyone fights against, and a player versus player system. I would recommend referencing the different sections of last week's post for more details if anything in this one is confusing. Everything there is broken down into aspects of the games for easier reference.






 For starters, I'm going to talk about what I liked about Spirit Stones before getting into the aspects that could have been done better as well as the ones that ultimately led to the game's end. One of my favorite parts of Spirit Stones was collecting cards. They had a wide range of very nicely done artwork on them and it was fun seeing the changes as I evolved them. The puzzle aspect of the game was a lot of fun, albeit difficult at times, because it added a level of difficulty and helped me to become better at strategizing while playing. I enjoyed trying to power my decks up and beat stronger and stronger opponents. Overall, I really enjoyed the game and spent quite a few hours playing it.






 One of my main frustrations with Spirit Stones was the overly difficult player vs player battles. More often than not I ended up having to fight a very high leveled player instead of someone closer to my own level. Additionally, occasionally I would randomly be unable to do battles and I had no idea why because the explanation was vague and I couldn't find any further information on it. Another one of my gripes is that many of the levels were overly difficult, giving objectives that could only be fulfilled if all of the stars aligned and it was also your lucky day. While I enjoyed powering up my cards, it was a bit difficult and quite expensive game-currency-wise to collect enough of the same card to evolve it completely, then try to remember what combinations of fully evolved cards made a new card, and so on. (I eventually looked up the wiki towards the end so I wouldn't be wasting my in-game currency evolving cards I didn't need.)


 Overall, I enjoyed Spirit Stones quite a bit despite my frustrations with it and I was really sad to see it go away. However, after reading other's comments on the "We're discontinuing the game" post that was made, I could see that the development team had neglected quite a few bugs that essentially broke the game. I hadn't taken any part in the team gameplay, which is where the bugs were, so I never saw that aspect of the game, but I had noticed that there wasn't ever a new event or much in the way of updates to the game. I would give Spirit Stones a 4/5 from what I played in it and had recommended it to friends prior to its discontinuation.


Have you ever played Spirit Stones? Let me know in the comments below!






Go like and follow me on Facebook: facebook.com/CelesteChoCho
Subscribe to me on Youtube: WatashiWaChoCho
See my shameless spamming: @ChoChoButterfly
 Peruse my wares: animelolitacouture.storenvy.com